Marvel Rivals is a hero shooter where information wins fights before aim does. Knowing who is flanking, which ultimate is charging, and how much HP a duelist has left matters as much as crosshair placement. Marvel Rivals cheats bundle that information into overlays you can read in real time.
This guide breaks down the three core modules you will see in every serious menu: ESP (data), wallhack / WH (geometry through walls), and aimbot (assisted tracking on a keybind). All of it runs as an external overlay — nothing is written into game files or process memory.
ESP — what you actually see
ESP surfaces labels: player name, hero name, distance, health points or health bar, optional skeletons, and 2D boxes. Filters like enemies only and ignore bot keep practice lobbies from polluting ranked reads. Max distance stops far-away spawn markers from filling your screen.
Wallhack — lines and boxes
Wallhack options emphasize draw box, box style (corners vs full rectangle), snaplines, snaplines style, and off-screen arrows. The screenshots in our gallery above show green boxes and snaplines typical of a WH-first layout layered with ESP text.
Aimbot — when you choose to use it
Aim modules include enable aimbot, aimbot key (hold to activate), FOV, draw FOV, smooth, vector aimbot, lock target, prediction, and distance caps. The goal is assist that still looks like manual play when smooth values are high.